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High-Performance WebGL Apps with LLJS and asm.js
- Name : James Long
- Twitter : @jlongster
- Github : jlongster
- Website : jlongster.com
- Job : Mozilla, Apps Engineering
LLJS is in its infancy, and I will also discuss our plans for the future.
I work for Mozilla and help developers write web apps. In my heart I'm an idealist but I've learned to mix practicality with idealism when approaching software problems. I have a heavy functional programming background with Scheme, and used to write DirectX games in high-school in C++. In fact, I wrote a text-based RPG on my TI-82 calculator during math class in 7th grade. It didn't take off like I thought it would.